The first toy I made. Blurring the line between 3D and 2D, digital and analog. The intention was to craft a character by hand, that picks up the aesthetics of a 3D
rendering. Since designer toys are rather made to put them on display than to play with them, the first box design followed the idea to make the box part of the toy and the toy part of the box.
The second box is a more simple, practical approach that picks up the design of the character.